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Apr 27, 2024
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AVR 110 - Introduction to Unity 3.00 Credit(s)
This course offers students an introduction to the Unity game development environment, with a focus on developing content for virtual and augmented reality applications. Students are expected to have some previous experience in AR/VR content development and coding. Topics to be covered include an introduction to C# syntax and object oriented programming techniques; object creation in Unity; rigging, lighting, materials and shaders; scripting and troubleshooting; scene and character creation; animation; and application optimization and deployment. Students will complete the class by developing their own augmented reality business cards using the Unity platform. 39.6 Lec. Hrs. / 39.6 Lab Hrs.
Prerequisite(s): CIS 169
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